

Angler Action gains 1 AP for catching fish.The player can also unlock various abilities that reward AP for doing things other than battling monsters: Season pass holders have access to the Tactician's Fanfare, which yields 4 AP for obtaining an A+ ranking in Finesse and the Blitzer's Fanfare, which yields 2 AP for an A+ ranking in timing.
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The free Holiday Pass gives players access to the Warrior's Fanfare accessory, which yields 1 AP for finishing a battle with an A+ ranking in offense. Completing Tour quests at certain havens will reward 20 AP. Completing training sessions at havens for the first time will yield 5 AP. Camping will give AP, so long as a different campsite is visited from the last. Certain quests may also award additional AP based on their difficulty. When a party member levels up, 3 AP will be awarded. When playing as Prompto, defeating enemies with crackshots will earn AP. When playing as Ignis, defeating enemies with High Jump or Total Clarity skills will earn AP. When playing as Gladiolus via character-swapping, defeating enemies with Glaive Arts earns AP. Warp-striking a target to initiate a cross chain will grant 1 AP, even if the target perishes from the warp-strike. Completing the strategy prompts the player's party members assign to Noctis at the beginning of a random enemy encounter awards 20 AP after patch 1.21 (as opposed to the 1 or 2 AP doing them used to yield before).

It takes over 18,000 AP to max out the Ascension grid.ĭefeating enemies with warp-strikes, parries, or linked attacks as Noctis will yield 1 AP. The party earns AP ( Ability Points) for spending on unlocking nodes on the Ascension to learn new skills and to boost stats. The original level cap was 99, raised to 120 in a patch. Using the Nixperience Band allows for low-level challenge playthroughs. If the party stays at a lodging, they cannot cook food for buffs, among them buffs that boost EXP earned from monsters, but can inflate the EXP yield and level up at an expedited rate. The earned EXP also applies when the player completes a chapter. It doesn't matter what enemy the player uses it on the EXP yield is the same.īy setting up a camp at a safe location or staying in a lodging, the player can apply the EXP earned to level up the party. Expericast spells give bonus EXP to the party, higher level spells granting more EXP. EXP earned from a defeated enemy is added to all party members that aren't currently Downed, even in instances where the battle results aren't shown. Party members obtain EXP ( Experience Points) by defeating monsters, using Expericast elemancy, and completing quests, but cannot use it to level up unless they rest. A character's level is factored into their damage-dealing calculations. Leveling up can also increase the member's Attack, Defense, Strength, Vitality, Magic and Spirit stats. The party member's level determines their Max HP and Noctis's Max MP.
